Kreepy Krow is the boss for this world in Donkey Kong Country 2, and Krow is the boss in Donkey Kong Land 2. In Donkey Kong Land 2, a version of Squawks the Parrot, incapable of flying upwards and spitting eggs, can be found here. After it reaches to zero, the Kackle will harm the main character. It can be accomplished by using the "team-up" move in Donkey Kong Country 2 or using hooks in Donkey Kong Land 2. You can:-view the BG in the sample file; The location is home of Kackles, pirate ghosts. Forest Interlude. The area, as the name suggests, is quite gloomy, scary forest, and so are most of the stages in this area. In Donkey Kong Country 2, there are also Click-Clacks, Spinies and Klampons as enemies. Throw your partner at the start. Stage present only in both versions of Donkey Kong Country 2. Player2.net.au In the next section, the same strategy of the previous one must repeated, however, the heroes must first jump on or wait for the eggs to stop bouncing. Gloomy Gulch is a location on Crocodile Isle.It is the fifth world in Donkey Kong Country 2: Diddy's Kong Quest and the fourth in Donkey Kong Land 2.. Take your favorite fandoms with you and never miss a beat. Gloomy Gulch (B005) ===== Secret Passages 1 Coin Bonus Levels 2 Coins Area Guardian 3 Coins Homework Page 6 10 Coins Homework Page 7 10 Coins Homework Page 8 10 Coins Homework Page 9 10 Coins Homework Page 10 10 Coins -Secret Passages- Walls that look solid could contain secret passages that you can use to access hidden areas or shortcuts. The parrots can only descend downwards, but the player can slow down their descent by holding the "Up" button. The barrel must be throw at the boss to harm him. When you find Rattly, go to the top left corner and you will see the picture. Most of the stage can be completed by ignoring the animal buddies and using Dixie Kong's Helicopter Spin move. To keep time from running out, the player must hit Plus Barrels to add five seconds to the counter, but hitting Minus Barrels will decrease five seconds instead. Sā€¦ August 24, 2018. Donkey Kong Country Speedrunning Wiki; Belcha's Barn; ... Donkey Kong Country 2: World name: Gloomy Gulch: Level name: Gusty Glade: Previous level: Haunted Hall: Next level: Parrot Chute Panic: Difficulty: Safe: 4/10 Site created and maintained by ibm2431. The wind will be neutral at the start, but soon after it will either blow strongly to the left or right, usually, with no break in between. As the level's title would imply, Squitter the Spider is prominently featured in this stage, as he will construct webs to get to the other side of the forest. After receiving another two hits, Krow is defeated again. When the Kongs go through gates with Kackle's picture over it, a ghost is waiting promptly for them, and a time counter will appear at the top of the screen. Rattly the Rattlesnake can be found early in the stage by going over to the left entrance at the beginning of the stage. Backgrounds are copyrighted by their respective owners. The stages often have ghost-like enemies, though the regular enemies are found as well. This often interferes with the Kongs' way of traveling the stage. Diddy and Dixie Kong need to time their jumps in order to utilize the ropes to their advantage. Gusty Glade is the twenty-fifth level in Donkey Kong Country 2: Diddy's Kong Quest and the third area of Gloomy Gulch. In fact, you're just entering it when you get to Gloomy Gulch. For Donkey Kong Country 2: Diddy's Kong Quest on the Super Nintendo, Guide and Walkthrough by DWA. He can also use his webs as an attack, defeating enemies from afar. In some points, the wind can greatly assist the heroes' jumps or throw them into enemies and pits. Donkey Kong Country Speedrunning Wiki. Rattly the Rattlesnake can be transformed into for the first half of the level, and the Kongs will be on their own beyond the Star Barrel. The area, as the name suggests, is quite gloomy, scary forest, and so are most of the stages in this area. ALL. The final regular stage of the area, it takes place in another forest. Going for 100% completion, check out this platforming Donkey Kong Country 2 - Gloomy Gulch Part 1 - 1080p 60fps - The Super Casuals There are a couple of Quawks in the level: after reaching a point, Quawks drops both Kongs on the ground, and the next Quawks can be found shortly after. After that, the player must go up by using hooks and ropes, while avoiding eggs thrown at the heroes. Haunted Hall is a stage with a background that looks like an old library. The players must hit or avoid these barrels while navigating over gaps on the tracks. Fifth world with a spooky forest theme. In Donkey Kong Land 2, enemies in the stage are Neeks, Klobbers, Krunchas, Ghost Ropes, Kaboings, Klomps and Zingers. Add new page. The Kongversation - Have You Forgotten? All backgrounds ripped by ibm2431. Ghost Mini-Neckies can be avoided, and a live one must be defeated to make a Wooden Barrel to appear. ... Go to the third stage in the Gloomy Gulch level (where there is a lot of wind). Donkey Kong Wiki is a FANDOM Games Community. This is where the Kongs fight the world boss. It is also the first area of Gloomy Gulch. Lets see what you remember about this area. Klubba's Kiosk is located on the left side of Gloomy Gulch on the game's overworld map. After reaching the next section, the strategy from the previous one must be used again. This world introduces the Ghost Ropes and still has generic enemies like Klomp still appear. Donkey Kong Country 2: Diddy's Kong Quest - Haunted Forest: Added: 2020-12-13 11:39:36 PM: Authors: Rykon-V73: Type: Ripped Purpose: Layer 3 Description: Hey there. Level select. His web platforms must be used to advance across large pits, and enemies blocking Squitter's path must be defeated by shooting his webs. Clip: Donkey Kong Country 2 - Gloomy Gulch. The player does not need to hit and avoid every single Plus and Minus Barrel, respectively, to escape safely from the Kackles. It is set in a an abandoned library, where the heroes must ride a. Gusty Glade is a dense forest level much like Ghostly Grove, but with a twist; heavy gusts and winds interfere with the Kong's way of getting to the end of the level. The fifth world in "Donkey Kong Country 2" for the Super Nintendo takes you into the fright fest known as Gloomy Gulch. Enter "FREEDOM" as a cheat code. It has King Zing Sting come before and it either Haunted Hall (DKC2) or Krazy Koaster (DKL2) come after it. Throw your partner at the start. In Part 12 of the series, Paul wades through Gloomy Gulch. Watch with Prime. The world boss is Krow's undead spirit, Kreepy Krow, who is located and battled from the top-left corner of the area. Music. Some Zingers are also present in the area. The wind has some advantages and disadvantages; the wind allows the Kongs to perform large jumps, but also may blow them into pits or at enemies in the direction it gusts. Good luck! Retrieved from "https://dkcspeedruns.com/mediawiki/index.php?title=Gloomy_Gulch&oldid=13986" Many Ghost Ropes are present to help the heroes to reach high places and transverse pits. Compared to its two preceding worlds, Krem Quay and Krazy Kremland, Gloomy Gulch's world map is smaller, with a size around that of the first world, Gangplank Galleon. ... Go to the third stage in the Gloomy Gulch level (where there is a lot of wind). 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